![]() So Ive downloaded the most recent Adobe Air SDK 29 and Ive tried researching how to build a Captive 64bit version of my software, but with very few results.īefore I build of IOS I wanted to build a 64bit version for windows. Ive successfully created many 32bit applications but with the recent decisions by Apple to encourage developers to only build 64bit versions of their software, if they want it in the Apple store. ![]() ![]() If you'd like to provide additional input, please take a minute and take this three question survey so we can better understand what folks would like to see in future releases. We wanted to get your feedback on some of the items outlined by the community. We've also been following a feature request thread on the Starling forums. Support for the latest SDK on iOS 11 and Android O.Improved monitor and resolution settings for AIR Desktop.Support for 64-bit AIR – Windows Captive Only.As always, this list may change as we receive feedback from the community. We hope to have our official Flash Runtime roadmap updated soon, but until then I wanted to share some of the features we'd like to accomplish in our upcoming releases. Many of you have asked for a roadmap update. ![]() Adobe remains committed to AIR and we believe it continues to be a great desktop and mobile development platform. Let me start by saying that today's announcement was not about AIR, and instead focuses entirely on Flash Player and the browser plugin environment. 8 moreĠ8-29 08:39:12.864 1179 1231 I ActivityManager: Displayed packageName/.With the news today regarding Flash Player, I'm sure many of you have questions regarding AIR and its future roadmap. What is the current state of this? The provided ane does not seem to work.
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